new to flutter. I know how to set state the alert dialog, but with the need of tap to function like ()=> _createPlayer, It does not want to rebuild the alert dialog. I wonder how to set state on alert dialog when you need to tap them.
File _image;
GestureDetector(
onTap: () => _createPlayer(),
After tap, it will display an alert dialog like this:
_createPlayer() {
return showDialog(
context: context,
builder: (BuildContext context) {
return AlertDialog(
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.all(Radius.circular(32.0))),
content: Container(
height: 400,
width: 300,
child: Column(
children: <Widget>[
Text('Create Player', style: Theme
.of(context)
.textTheme
.body1),
GestureDetector(
onTap: _getImageCamera,
child: CircleAvatar(
radius: 100,
backgroundColor: Colors.white,
backgroundImage: _image != null ? FileImage(_image) : AssetImage('assets/images/undercover.png'),
),
),
],
),
),
);
});
}
_getImageCamera() async{
var image = await ImagePicker.pickImage(source: ImageSource.camera);
setState(() {
_image = image;
});
}
I want to set state/change the image in alert dialog when selected. Any idea?
Solution 1: Hussein Abdallah
Create a separate Stateful Widget CustomDialog for the AlertDialog and move the _getImageCamera function _image variable inside it like this
_createPlayer() {
return CustomDialog();
}
class CustomDialog extends StatefulWidget {
@override
State<StatefulWidget> createState() {
return CustomDialogState();
}
}
class CustomDialogState extends State<CustomDialog> {
ImageProvider _image;
@override
void initState() {
super.initState();
}
@override
Widget build(BuildContext context) {
return AlertDialog(
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.all(Radius.circular(32.0))),
content: Container(
height: 400,
width: 300,
child: Column(
children: <Widget>[
Text('Create Player', style: Theme
.of(context)
.textTheme
.body1),
GestureDetector(
onTap: _getImageCamera,
child: CircleAvatar(
radius: 100,
backgroundColor: Colors.white,
backgroundImage: _image != null ? FileImage(_image) : AssetImage('assets/images/undercover.png'),
),
),
],
),
),
);
});
}
_getImageCamera() async{
var image = await ImagePicker.pickImage(source: ImageSource.camera);
setState(() {
_image = image;
});
}
}
Solution 2: Harsha pulikollu
In order to see UI changes on showDialog
, you have to create a new StatefulWidget
and then work with dialog in that class. Here is the example/sample code
Solution 3: Mehmet Ali Bayram
You can use StatefulBuilder for change inside dialog
showDialog(
context: context,
builder: (context) {
String contentText = "Content of Dialog";
// add StatefulBuilder to return value
return StatefulBuilder(
builder: (context, setState) {
return AlertDialog(
title: Text("Title of Dialog"),
content: Text(contentText),
actions: <Widget>[
FlatButton(
onPressed: () => Navigator.pop(context),
child: Text("Cancel"),
),
FlatButton(
onPressed: () {
setState(() {
contentText = "Changed Content of Dialog";
});
},
child: Text("Change"),
),
],
);
},
);
},
);
Solution 4: insaneray
The most stupidest and quickest fix is:
Navigator.of(context).pop();
Then call the showDialog()
again.
There will be a micro delay but works.